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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2019 The noVNC Authors
- * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
- */
- import { supportsCursorURIs, isTouchDevice } from './browser.js';
- const useFallback = !supportsCursorURIs || isTouchDevice;
- export default class Cursor {
- constructor() {
- this._target = null;
- this._canvas = document.createElement('canvas');
- if (useFallback) {
- this._canvas.style.position = 'fixed';
- this._canvas.style.zIndex = '65535';
- this._canvas.style.pointerEvents = 'none';
- // Safari on iOS can select the cursor image
- // https://bugs.webkit.org/show_bug.cgi?id=249223
- this._canvas.style.userSelect = 'none';
- this._canvas.style.WebkitUserSelect = 'none';
- // Can't use "display" because of Firefox bug #1445997
- this._canvas.style.visibility = 'hidden';
- }
- this._position = { x: 0, y: 0 };
- this._hotSpot = { x: 0, y: 0 };
- this._eventHandlers = {
- 'mouseover': this._handleMouseOver.bind(this),
- 'mouseleave': this._handleMouseLeave.bind(this),
- 'mousemove': this._handleMouseMove.bind(this),
- 'mouseup': this._handleMouseUp.bind(this),
- };
- }
- attach(target) {
- if (this._target) {
- this.detach();
- }
- this._target = target;
- if (useFallback) {
- document.body.appendChild(this._canvas);
- const options = { capture: true, passive: true };
- this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options);
- this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options);
- this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options);
- this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options);
- }
- this.clear();
- }
- detach() {
- if (!this._target) {
- return;
- }
- if (useFallback) {
- const options = { capture: true, passive: true };
- this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options);
- this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options);
- this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options);
- this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options);
- if (document.contains(this._canvas)) {
- document.body.removeChild(this._canvas);
- }
- }
- this._target = null;
- }
- change(rgba, hotx, hoty, w, h) {
- if ((w === 0) || (h === 0)) {
- this.clear();
- return;
- }
- this._position.x = this._position.x + this._hotSpot.x - hotx;
- this._position.y = this._position.y + this._hotSpot.y - hoty;
- this._hotSpot.x = hotx;
- this._hotSpot.y = hoty;
- let ctx = this._canvas.getContext('2d');
- this._canvas.width = w;
- this._canvas.height = h;
- let img = new ImageData(new Uint8ClampedArray(rgba), w, h);
- ctx.clearRect(0, 0, w, h);
- ctx.putImageData(img, 0, 0);
- if (useFallback) {
- this._updatePosition();
- } else {
- let url = this._canvas.toDataURL();
- this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
- }
- }
- clear() {
- this._target.style.cursor = 'none';
- this._canvas.width = 0;
- this._canvas.height = 0;
- this._position.x = this._position.x + this._hotSpot.x;
- this._position.y = this._position.y + this._hotSpot.y;
- this._hotSpot.x = 0;
- this._hotSpot.y = 0;
- }
- // Mouse events might be emulated, this allows
- // moving the cursor in such cases
- move(clientX, clientY) {
- if (!useFallback) {
- return;
- }
- // clientX/clientY are relative the _visual viewport_,
- // but our position is relative the _layout viewport_,
- // so try to compensate when we can
- if (window.visualViewport) {
- this._position.x = clientX + window.visualViewport.offsetLeft;
- this._position.y = clientY + window.visualViewport.offsetTop;
- } else {
- this._position.x = clientX;
- this._position.y = clientY;
- }
- this._updatePosition();
- let target = document.elementFromPoint(clientX, clientY);
- this._updateVisibility(target);
- }
- _handleMouseOver(event) {
- // This event could be because we're entering the target, or
- // moving around amongst its sub elements. Let the move handler
- // sort things out.
- this._handleMouseMove(event);
- }
- _handleMouseLeave(event) {
- // Check if we should show the cursor on the element we are leaving to
- this._updateVisibility(event.relatedTarget);
- }
- _handleMouseMove(event) {
- this._updateVisibility(event.target);
- this._position.x = event.clientX - this._hotSpot.x;
- this._position.y = event.clientY - this._hotSpot.y;
- this._updatePosition();
- }
- _handleMouseUp(event) {
- // We might get this event because of a drag operation that
- // moved outside of the target. Check what's under the cursor
- // now and adjust visibility based on that.
- let target = document.elementFromPoint(event.clientX, event.clientY);
- this._updateVisibility(target);
- // Captures end with a mouseup but we can't know the event order of
- // mouseup vs releaseCapture.
- //
- // In the cases when releaseCapture comes first, the code above is
- // enough.
- //
- // In the cases when the mouseup comes first, we need wait for the
- // browser to flush all events and then check again if the cursor
- // should be visible.
- if (this._captureIsActive()) {
- window.setTimeout(() => {
- // We might have detached at this point
- if (!this._target) {
- return;
- }
- // Refresh the target from elementFromPoint since queued events
- // might have altered the DOM
- target = document.elementFromPoint(event.clientX,
- event.clientY);
- this._updateVisibility(target);
- }, 0);
- }
- }
- _showCursor() {
- if (this._canvas.style.visibility === 'hidden') {
- this._canvas.style.visibility = '';
- }
- }
- _hideCursor() {
- if (this._canvas.style.visibility !== 'hidden') {
- this._canvas.style.visibility = 'hidden';
- }
- }
- // Should we currently display the cursor?
- // (i.e. are we over the target, or a child of the target without a
- // different cursor set)
- _shouldShowCursor(target) {
- if (!target) {
- return false;
- }
- // Easy case
- if (target === this._target) {
- return true;
- }
- // Other part of the DOM?
- if (!this._target.contains(target)) {
- return false;
- }
- // Has the child its own cursor?
- // FIXME: How can we tell that a sub element has an
- // explicit "cursor: none;"?
- if (window.getComputedStyle(target).cursor !== 'none') {
- return false;
- }
- return true;
- }
- _updateVisibility(target) {
- // When the cursor target has capture we want to show the cursor.
- // So, if a capture is active - look at the captured element instead.
- if (this._captureIsActive()) {
- target = document.captureElement;
- }
- if (this._shouldShowCursor(target)) {
- this._showCursor();
- } else {
- this._hideCursor();
- }
- }
- _updatePosition() {
- this._canvas.style.left = this._position.x + "px";
- this._canvas.style.top = this._position.y + "px";
- }
- _captureIsActive() {
- return document.captureElement &&
- document.documentElement.contains(document.captureElement);
- }
- }
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