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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2019 The noVNC Authors
- * Licensed under MPL 2.0 (see LICENSE.txt)
- *
- * See README.md for usage and integration instructions.
- */
- import * as Log from './util/logging.js';
- import Base64 from "./base64.js";
- import { toSigned32bit } from './util/int.js';
- export default class Display {
- constructor(target) {
- this._drawCtx = null;
- this._renderQ = []; // queue drawing actions for in-oder rendering
- this._flushPromise = null;
- // the full frame buffer (logical canvas) size
- this._fbWidth = 0;
- this._fbHeight = 0;
- this._prevDrawStyle = "";
- Log.Debug(">> Display.constructor");
- // The visible canvas
- this._target = target;
- if (!this._target) {
- throw new Error("Target must be set");
- }
- if (typeof this._target === 'string') {
- throw new Error('target must be a DOM element');
- }
- if (!this._target.getContext) {
- throw new Error("no getContext method");
- }
- this._targetCtx = this._target.getContext('2d');
- // the visible canvas viewport (i.e. what actually gets seen)
- this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
- // The hidden canvas, where we do the actual rendering
- this._backbuffer = document.createElement('canvas');
- this._drawCtx = this._backbuffer.getContext('2d');
- this._damageBounds = { left: 0, top: 0,
- right: this._backbuffer.width,
- bottom: this._backbuffer.height };
- Log.Debug("User Agent: " + navigator.userAgent);
- Log.Debug("<< Display.constructor");
- // ===== PROPERTIES =====
- this._scale = 1.0;
- this._clipViewport = false;
- }
- // ===== PROPERTIES =====
- get scale() { return this._scale; }
- set scale(scale) {
- this._rescale(scale);
- }
- get clipViewport() { return this._clipViewport; }
- set clipViewport(viewport) {
- this._clipViewport = viewport;
- // May need to readjust the viewport dimensions
- const vp = this._viewportLoc;
- this.viewportChangeSize(vp.w, vp.h);
- this.viewportChangePos(0, 0);
- }
- get width() {
- return this._fbWidth;
- }
- get height() {
- return this._fbHeight;
- }
- // ===== PUBLIC METHODS =====
- viewportChangePos(deltaX, deltaY) {
- const vp = this._viewportLoc;
- deltaX = Math.floor(deltaX);
- deltaY = Math.floor(deltaY);
- if (!this._clipViewport) {
- deltaX = -vp.w; // clamped later of out of bounds
- deltaY = -vp.h;
- }
- const vx2 = vp.x + vp.w - 1;
- const vy2 = vp.y + vp.h - 1;
- // Position change
- if (deltaX < 0 && vp.x + deltaX < 0) {
- deltaX = -vp.x;
- }
- if (vx2 + deltaX >= this._fbWidth) {
- deltaX -= vx2 + deltaX - this._fbWidth + 1;
- }
- if (vp.y + deltaY < 0) {
- deltaY = -vp.y;
- }
- if (vy2 + deltaY >= this._fbHeight) {
- deltaY -= (vy2 + deltaY - this._fbHeight + 1);
- }
- if (deltaX === 0 && deltaY === 0) {
- return;
- }
- Log.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
- vp.x += deltaX;
- vp.y += deltaY;
- this._damage(vp.x, vp.y, vp.w, vp.h);
- this.flip();
- }
- viewportChangeSize(width, height) {
- if (!this._clipViewport ||
- typeof(width) === "undefined" ||
- typeof(height) === "undefined") {
- Log.Debug("Setting viewport to full display region");
- width = this._fbWidth;
- height = this._fbHeight;
- }
- width = Math.floor(width);
- height = Math.floor(height);
- if (width > this._fbWidth) {
- width = this._fbWidth;
- }
- if (height > this._fbHeight) {
- height = this._fbHeight;
- }
- const vp = this._viewportLoc;
- if (vp.w !== width || vp.h !== height) {
- vp.w = width;
- vp.h = height;
- const canvas = this._target;
- canvas.width = width;
- canvas.height = height;
- // The position might need to be updated if we've grown
- this.viewportChangePos(0, 0);
- this._damage(vp.x, vp.y, vp.w, vp.h);
- this.flip();
- // Update the visible size of the target canvas
- this._rescale(this._scale);
- }
- }
- absX(x) {
- if (this._scale === 0) {
- return 0;
- }
- return toSigned32bit(x / this._scale + this._viewportLoc.x);
- }
- absY(y) {
- if (this._scale === 0) {
- return 0;
- }
- return toSigned32bit(y / this._scale + this._viewportLoc.y);
- }
- resize(width, height) {
- this._prevDrawStyle = "";
- this._fbWidth = width;
- this._fbHeight = height;
- const canvas = this._backbuffer;
- if (canvas.width !== width || canvas.height !== height) {
- // We have to save the canvas data since changing the size will clear it
- let saveImg = null;
- if (canvas.width > 0 && canvas.height > 0) {
- saveImg = this._drawCtx.getImageData(0, 0, canvas.width, canvas.height);
- }
- if (canvas.width !== width) {
- canvas.width = width;
- }
- if (canvas.height !== height) {
- canvas.height = height;
- }
- if (saveImg) {
- this._drawCtx.putImageData(saveImg, 0, 0);
- }
- }
- // Readjust the viewport as it may be incorrectly sized
- // and positioned
- const vp = this._viewportLoc;
- this.viewportChangeSize(vp.w, vp.h);
- this.viewportChangePos(0, 0);
- }
- getImageData() {
- return this._drawCtx.getImageData(0, 0, this.width, this.height);
- }
- toDataURL(type, encoderOptions) {
- return this._backbuffer.toDataURL(type, encoderOptions);
- }
- toBlob(callback, type, quality) {
- return this._backbuffer.toBlob(callback, type, quality);
- }
- // Track what parts of the visible canvas that need updating
- _damage(x, y, w, h) {
- if (x < this._damageBounds.left) {
- this._damageBounds.left = x;
- }
- if (y < this._damageBounds.top) {
- this._damageBounds.top = y;
- }
- if ((x + w) > this._damageBounds.right) {
- this._damageBounds.right = x + w;
- }
- if ((y + h) > this._damageBounds.bottom) {
- this._damageBounds.bottom = y + h;
- }
- }
- // Update the visible canvas with the contents of the
- // rendering canvas
- flip(fromQueue) {
- if (this._renderQ.length !== 0 && !fromQueue) {
- this._renderQPush({
- 'type': 'flip'
- });
- } else {
- let x = this._damageBounds.left;
- let y = this._damageBounds.top;
- let w = this._damageBounds.right - x;
- let h = this._damageBounds.bottom - y;
- let vx = x - this._viewportLoc.x;
- let vy = y - this._viewportLoc.y;
- if (vx < 0) {
- w += vx;
- x -= vx;
- vx = 0;
- }
- if (vy < 0) {
- h += vy;
- y -= vy;
- vy = 0;
- }
- if ((vx + w) > this._viewportLoc.w) {
- w = this._viewportLoc.w - vx;
- }
- if ((vy + h) > this._viewportLoc.h) {
- h = this._viewportLoc.h - vy;
- }
- if ((w > 0) && (h > 0)) {
- // FIXME: We may need to disable image smoothing here
- // as well (see copyImage()), but we haven't
- // noticed any problem yet.
- this._targetCtx.drawImage(this._backbuffer,
- x, y, w, h,
- vx, vy, w, h);
- }
- this._damageBounds.left = this._damageBounds.top = 65535;
- this._damageBounds.right = this._damageBounds.bottom = 0;
- }
- }
- pending() {
- return this._renderQ.length > 0;
- }
- flush() {
- if (this._renderQ.length === 0) {
- return Promise.resolve();
- } else {
- if (this._flushPromise === null) {
- this._flushPromise = new Promise((resolve) => {
- this._flushResolve = resolve;
- });
- }
- return this._flushPromise;
- }
- }
- fillRect(x, y, width, height, color, fromQueue) {
- if (this._renderQ.length !== 0 && !fromQueue) {
- this._renderQPush({
- 'type': 'fill',
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- 'color': color
- });
- } else {
- this._setFillColor(color);
- this._drawCtx.fillRect(x, y, width, height);
- this._damage(x, y, width, height);
- }
- }
- copyImage(oldX, oldY, newX, newY, w, h, fromQueue) {
- if (this._renderQ.length !== 0 && !fromQueue) {
- this._renderQPush({
- 'type': 'copy',
- 'oldX': oldX,
- 'oldY': oldY,
- 'x': newX,
- 'y': newY,
- 'width': w,
- 'height': h,
- });
- } else {
- // Due to this bug among others [1] we need to disable the image-smoothing to
- // avoid getting a blur effect when copying data.
- //
- // 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
- //
- // We need to set these every time since all properties are reset
- // when the the size is changed
- this._drawCtx.mozImageSmoothingEnabled = false;
- this._drawCtx.webkitImageSmoothingEnabled = false;
- this._drawCtx.msImageSmoothingEnabled = false;
- this._drawCtx.imageSmoothingEnabled = false;
- this._drawCtx.drawImage(this._backbuffer,
- oldX, oldY, w, h,
- newX, newY, w, h);
- this._damage(newX, newY, w, h);
- }
- }
- imageRect(x, y, width, height, mime, arr) {
- /* The internal logic cannot handle empty images, so bail early */
- if ((width === 0) || (height === 0)) {
- return;
- }
- const img = new Image();
- img.src = "data: " + mime + ";base64," + Base64.encode(arr);
- this._renderQPush({
- 'type': 'img',
- 'img': img,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height
- });
- }
- blitImage(x, y, width, height, arr, offset, fromQueue) {
- if (this._renderQ.length !== 0 && !fromQueue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- const newArr = new Uint8Array(width * height * 4);
- newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
- this._renderQPush({
- 'type': 'blit',
- 'data': newArr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else {
- // NB(directxman12): arr must be an Type Array view
- let data = new Uint8ClampedArray(arr.buffer,
- arr.byteOffset + offset,
- width * height * 4);
- let img = new ImageData(data, width, height);
- this._drawCtx.putImageData(img, x, y);
- this._damage(x, y, width, height);
- }
- }
- drawImage(img, x, y) {
- this._drawCtx.drawImage(img, x, y);
- this._damage(x, y, img.width, img.height);
- }
- autoscale(containerWidth, containerHeight) {
- let scaleRatio;
- if (containerWidth === 0 || containerHeight === 0) {
- scaleRatio = 0;
- } else {
- const vp = this._viewportLoc;
- const targetAspectRatio = containerWidth / containerHeight;
- const fbAspectRatio = vp.w / vp.h;
- if (fbAspectRatio >= targetAspectRatio) {
- scaleRatio = containerWidth / vp.w;
- } else {
- scaleRatio = containerHeight / vp.h;
- }
- }
- this._rescale(scaleRatio);
- }
- // ===== PRIVATE METHODS =====
- _rescale(factor) {
- this._scale = factor;
- const vp = this._viewportLoc;
- // NB(directxman12): If you set the width directly, or set the
- // style width to a number, the canvas is cleared.
- // However, if you set the style width to a string
- // ('NNNpx'), the canvas is scaled without clearing.
- const width = factor * vp.w + 'px';
- const height = factor * vp.h + 'px';
- if ((this._target.style.width !== width) ||
- (this._target.style.height !== height)) {
- this._target.style.width = width;
- this._target.style.height = height;
- }
- }
- _setFillColor(color) {
- const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
- if (newStyle !== this._prevDrawStyle) {
- this._drawCtx.fillStyle = newStyle;
- this._prevDrawStyle = newStyle;
- }
- }
- _renderQPush(action) {
- this._renderQ.push(action);
- if (this._renderQ.length === 1) {
- // If this can be rendered immediately it will be, otherwise
- // the scanner will wait for the relevant event
- this._scanRenderQ();
- }
- }
- _resumeRenderQ() {
- // "this" is the object that is ready, not the
- // display object
- this.removeEventListener('load', this._noVNCDisplay._resumeRenderQ);
- this._noVNCDisplay._scanRenderQ();
- }
- _scanRenderQ() {
- let ready = true;
- while (ready && this._renderQ.length > 0) {
- const a = this._renderQ[0];
- switch (a.type) {
- case 'flip':
- this.flip(true);
- break;
- case 'copy':
- this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
- break;
- case 'fill':
- this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
- break;
- case 'blit':
- this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'img':
- if (a.img.complete) {
- if (a.img.width !== a.width || a.img.height !== a.height) {
- Log.Error("Decoded image has incorrect dimensions. Got " +
- a.img.width + "x" + a.img.height + ". Expected " +
- a.width + "x" + a.height + ".");
- return;
- }
- this.drawImage(a.img, a.x, a.y);
- } else {
- a.img._noVNCDisplay = this;
- a.img.addEventListener('load', this._resumeRenderQ);
- // We need to wait for this image to 'load'
- // to keep things in-order
- ready = false;
- }
- break;
- }
- if (ready) {
- this._renderQ.shift();
- }
- }
- if (this._renderQ.length === 0 &&
- this._flushPromise !== null) {
- this._flushResolve();
- this._flushPromise = null;
- this._flushResolve = null;
- }
- }
- }
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